Years ago it cost far more to add an image to a document than text. Today it is almost the same cost for full colour images, as it is for text. Why then do we overburden our web sites with text?

It's time we came out of the dark ages!
Would you prefer to read a paragraph of text or get the same information from a single illustration?
Most people would choose the picture over words but repeatedly we see sites full of text and very few illustrations. I was looking at a travel site - that's one I would have thought should be mainly pictures - but it was limited to one small image to every half a page of text. Most people I know travel to see new places not to read about them!
People are information addicts - they want the facts as fast as possible. Given the choice they will opt to view a picture rather than read text.
How does that relate to Web 2.0 and what is Web 2.0 ?
Web 2.0 is all about a user driven internet experience.
The viewer dictates the material, rather than the web designer. It's a natural evolution for the internet.
In the past web designers have used gimmicks to attract traffic to their sites where they bombarded viewers with advertising and free offers in exchange for their email address and a few details. People are immune to it today. I know people who create new email accounts each week and give these out as contacts for sites that offer freebies.
As the search engine robots have got smarter (or more human), and people grew less gullible, these tricks (like meta tags and cloaked pages) have become less effective. It all comes down to the viewer - giving the viewer the sort of experience that makes them want to come back or recommend you to others.
A second factor also drives web 2.0. It started to become really obvious with The Sims. A game with no plot, no end or victory, very average graphics, characters who spoke in a language that no-one understood, greedy for resources, and in every way, not at all cutting edge.

Suddenly this game leapt to the top of all the sales charts.
Hackers found a way into the game engine and spread the word. Soon the game designers, quick to recognise a market, published software to modify the characters and the objects they interacted with; something that had never happened in a computer game before. An entire cyber community formed where people designed their own input and traded the modifications amongst other players. User input drove the Sims community; the ability to have effective input into their internet experience.
Web 2.0 is about a user driven internet.
Sites that accept the viewers input and attract users with similar interests, like blogs and forums will prevail. Sites will feature less advertising in favour of links. They will be rich in content that interests and holds the viewers attention. They will be full of graphics and be interactive with specific and relevant links to related sites. Rather than an end point to an internet search, they will act like a junction point that focuses the viewers search and directs them to a target.
As an example, we took art history (a subject that many people find boring) and made a Web 2 compliant site up. The pages are rich with pictures, peppered with links, interactive images and a lot more. Each page acts like a portal that links to highly relevant sites if you want to follow up and research the topic in more depth. To see it, click here or on the "art history" text link above or the image of the page below.

The days of "text only" web pages are numbered. To keep up with Web 2.0 you need good quality content - that means interesting copy, well written with good relevant graphics, links to glossaries, wikis, relevant sites, blogs and forums.
Mimenta.com and Mimentum.com will become one stop portals for both copy and graphics and information for Web 2.0 projects.

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